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Loop hero outpost
Loop hero outpost





Treasury - surrounding a Treasury with 8 resource cards such as Rocks, Mountains, or Meadows will result in large numbers of additional resources that scale with the loop level.Training Dummy Village - placing a Forest or Thicket near a Village will create a Training Dummy Village.

loop hero outpost

  • Shipwreck - placing a Battlefield next to a river creates a Shipwreck, spawning siren enemies and also having a chance to spawn chests.
  • Sand Dunes - Sand Dune tiles can be placed next to rivers for enhanced effects.
  • loop hero outpost

    Reeds - placing a road next to a river will create Reeds that can spawn Fishmen enemies.This tile can then spawn Scarecrow enemies and Blade Grass. Overgrown Fields - placing a Village card next to a Wheat Fields card, then destroying the Village with an Oblivion card will create Overgrown Fields.Mountain Peak - Rock or Mountain tiles in a 3x3 grid will form a Mountain Peak, granting the hero 120 HP and spawning Harpies every two days.A Hungry Grove can also be made by placing two Blood Groves close together. A Hungry Grove will occasionally hit a hero and devour any enemy below 20% HP instantly. Hungry Grove - placing a Blood Grove next to a Grove, then destroying the Grove with an Oblivion card will spawn a Hungry Grove.Goblin Lookout Post - placing a Swamp beside a Goblin Outpost will create a Goblin Lookout Post, adding a Goblin Archer to the tile.Goblin Camp - placing 10 Rock or Mountain cards will spawn a Goblin Camp somewhere on the loop.This combination should be used with caution. Will also give players a special monster to kill that is very tough. Count's Lands - placing a Village next to a Vampire Mansion card results in the Count's Land appearing after three turns as a Ransacked Village, restoring more HP than a standard Village.Burned Forest - placing a Storm Temple next to a Forest or Thicket will result in a burned forest, granting players extra magic damage.

    loop hero outpost

    Blooming Meadows - when the standard Meadows card is placed beside Rocks, Mountains, or a Treasury, it will become a Blooming Meadow, healing players for 3 HP a day.Bloody Paths can spawn Blood Clot enemies, reasonably weak foes that act as an additional loot source when killed are weak to magic damage. Bloody Path - a bloody path is made by placing two Battlefields close together so their blue areas of influence overlap.







    Loop hero outpost